No matter how you relate to the game itself, we must admit that the developers of Outrides worked out for glory when they created legendary weapons. All 46 guns are felt differently thanks to unique modifiers. In addition, the visual execution of each barrel is also different.
About where to find all these guns and what they are generally – in our Gaida.
In the game, all equipment is divided into ordinary, unusual, rare, epic and legendary. Not only the characteristics, but also the presence or absence of modifications depend on the rarity. Fashion add additional effects like reducing the armor of the target or attack nearby enemies.
Unlike mods in other rarities, fashion in legendary weapons are not randomized. In other words, every time you knock out a certain legendary gun, the modifications in it will be the same. If the trunk that has not been the trunk is like, you can always make it out and get the mods standing in it. Subsequently, they can be installed on any other weapon.
Where to get the legendary weapon?
Legendary weapons are knocked out of enemies. It used to fall out of chests, but after a patch there is no more possibility.
However, you can still increase your chances of getting a legend. First, switch to the maximum open level of the world. The higher it is, the higher and the chance to take possession of the cherished loot. At the maximum level 15, you will receive already +300% by the probability of knocking out the legendary thing. Most often, such equipment falls out after the murder of elite enemies and bosses.
In addition, there are several ways to get a guaranteed legend:
- As a reward for the opening of 12, 13, 14 and 15 levels of the world, you will receive a random legendary weapon.
- In the location of the “Canyon of the Big Obelisk” you need to activate three pillars (their whereabouts are indicated in the picture below). After activating the latter, you will receive a secret task. The quest label will lead you to the door, behind which stands a chest with random legendary weapons or armor. In addition, this task is necessary to get the achievement of the "arrangement of priorities".
- For the execution of the “Big piece of iron” in the location “abandoned fort” give a choice a legendary shotgun, sniper rifle or machine gun. You can take the task from Channa after you break the camp.
- For the first completion of the quests chain “is wanted” as a reward will be given a random legendary weapon.
- For the first completion of the “Historian” chain, you will receive a random legendary thing.
- In the camp of the location "Trench City" a body with a bag on the head is suspended. If you approach it, you can take the quest "Heritage of the pioneers". Award – random legend.
- After the completion of the plot campaign, a chest will appear in the pioneer camp, from which a random legendary thing is guaranteed to fall out.
- After the completion of the story campaign in the camp of pioneers, you can talk to Tiago merchant. He sells epic and legendary objects for the resources of capsules, which are issued for passing expeditions. The assortment of legendar does not change, while the choice of epics changes every one and a half hours. Of the legendary things on sale, 4 guns and 4 elements of the armor of your class, all levels of the 45th level.
Legendary pistols
Thunder and lightning
Gaussian strings – shots are amazing with lightning up to 5 enemies within a radius of 5 meters from the target. Reloading – 2 seconds.
The damage chain – shots additionally cause 4 opponents in the amount of 30% of the damage applied with weapons and 10% of the damage applied to abilities. Reloading – 4 seconds.
Disintegrator
Gaussian strings – shots are amazing with lightning up to 5 enemies within a radius of 5 meters from the target. Reloading – 2 seconds.
Soul Eater – The murder of the enemy restores health.
Lucky
Pinball – during critical hits, the bullet bounces to four other enemies within a radius of 5 meters.
Improved poisonous bullets – shots impose the effect of "poisoning". Reloading – 4 seconds.
Torture and agony
A champion of justice – shots marry opponents. When reloading, causes five times damage to the enemies tagged. When weapons of weapons, the tags are removed.
Flammable store – reloading weapons causes a shock wave that causes damage to enemies within a radius of 5 meters.
Legendary submachine guns
Deadly symbiont
Gloomy sacrifice – during the battle, the weapon absorbs up to 50% of your maximum health in exchange for +75% for damage weapons.
Bloody bullets – shots impose the effect of "bleeding". Reloading – 8 seconds.
Daimo
The perfect whip of storms – shots hit the enemy with lightning, causing additional damage.
Improved chopping – shots impose the effect of "Slow down". Reloading – 4 seconds.
Migraine
Perfect blood coat -mesh bullets – shots impose the effect https://jimmy-winner-casino.co.uk/ of "bleeding".
The bombs are dropped – when the enemy is murdered, he turns into an abnormal bomb. Rebooting – 3 seconds.
Blade
Ideal ash bullets – shots impose the effect of "ashes".
Ricochet – shots bounce in the next enemy within a radius of 5 meters from the original target.
Shotgun
The owner of the nest
Weightlessness – shots impose the effect of "distortion of time", which lifts enemies into the air for 5 seconds.
Critical point – increases the likelihood of a critical hit by 15%.
The image of an anomaly
Concentrated explosion – when the enemy is killed, he explodes and causes damage, multiplied by the number of enemies that stood within a radius of 5 meters from the original target (maximum 6).
Weakening bullets – shots impose the effect "weakness". Reloading – 8 seconds.
The kidnapper of tel
The kidnapper of the bodies – when the enemy is killed in his place, another enemy is teleported, which is located within a radius of 25 meters from the target.
Soul Eater – The murder of the enemy restores health.
Caster of darkness
The grand opening – the first bullet in the store when it hits causes an explosion and causes damage within a radius of 5 meters.
Eternal engine – when killing the enemy, the store is replenished if during the murder there were 30% or less cartridges in it.
Death shield
Fortress – bonus up to 43% of damage depending on your armor.
Strig – 30% of critical damage is returned to you in the form of treatment.
Enoch blessing
Life and death – when killing the enemy, an explosion occurs, which restores 33% of health to all players.
The frenzy of the burial ground – critical hits increase critical damage by 50% by 5 seconds.
Burial fire
Shadow comet – shots cause a comet that inflicts damage within a radius of 3.5 meters.
Destroyer of resistance – shots reduce the target resistance by 35% by 6 seconds.
Golem's hand
Going on guard – the murder of the enemy imposes on you the protective effect of the "gole" for 3 seconds.
Vampire – murder of the enemy gives 15% to vampirism from abilities for 20 seconds.
ANEMOMI
Howling winds – when reloading, an explosion occurs, which inflicts damage to opponents within a radius of 8 meters. Reloading – 2 seconds.
Abnormal surge – critical hits cause an abnormal explosion that causes damage within a radius of 1.5 meters.
Bolver
An ideal abnormal surge – critical hits cause an abnormal explosion that causes damage within a radius of 2 meters.
Amaltei store – critical hits have a 20% chance not to spend ammunition.
Guillotine
A surge of radiation – when reloading, an explosion occurs, which inflicts damage and imposes the effect of “vulnerability” within a radius of 5 meters.
Mine field – when killing the enemy around it, bombs appear, each causes damage within a radius of 5 meters.
Gambler
The rage of balmer – when killing the enemy within 8 seconds, all subsequent shots will be critical.
Laying of cartridges – if there are 50% rounds or less in the store, you can roll to quickly reload all the wearing guns.
Double -barreled
Amber Code
A series of murders – when the enemy is killed, these weapons are damaged by 30% by 30 seconds. Bonus folds up to 5 times.
Cerebeloupianist – critical hits do not consume ammunition.
Implicit source
Deadly anxiety – critical hits activate an unstable anomaly in the enemy, as a result of which he explodes and causes damage to other enemies within a radius of 5 meters.
The ruler of leeches – when killing an enemy, weapons vampirism increases by 20% by 20 seconds.
Lucky
Ideal poisonous bullets – shots impose the effect of "poisoning".
Eternal engine – when killing the enemy, the store is replenished if at the time of the murder it was filled 30% or less.
The growth of the shelrog
Ideal incendiary bullets – shots impose the effect of "burning".
Hot blood – when an enemy enters, who has less than 50% of health, bullets bounce to three other opponents within a radius of 5 meters and impose the effect of "burning".
Legendary assault rifles
Absolute zero
Ideal freezing bullets – shots impose the effect of "freezing".
Improved bullets of vulnerabilities – shots impose the effect of "vulnerability". Reloading – 4 seconds.
The heir to the desert
Sandstone – shots cause a sandstorm, which causes damage within 5 seconds. Rebooting – 5 seconds.
Bloody bullets – shots impose the effect of "bleeding". Reloading – 8 seconds.
Hell seed
Moloch's anger – critical hits cause an explosion that inflicts damage and imposes the effect of “burning” on enemies within a radius of 5 meters. Rebooting – 3 seconds.
Cerebeloupianist – critical hits do not consume ammunition.
Standard tool
A protective dome – after the murder of the enemy for 5 seconds, a dome appears, which stops the bullet. Rebooting – 5 seconds.
Eternal engine – when killing the enemy, the store is replenished if at the time of the murder it was filled 30% or less.
Juggler
Lom grenade – the first bullet after reloading becomes an abnormal projectile that causes damage within a radius of 5 meters.
Mine field – when killing the enemy around it, bombs appear, each causes damage within a radius of 5 meters.
Thunder-bird
The perfect whip of storms – shots hit the enemy with lightning, causing additional damage.
Strig – 30% of critical damage is returned to you in the form of treatment.
Time of time
Ideal freezing – shots impose the effect "Slow down".
The frenzy of the burial ground – critical hits increase critical damage by 50% by 5 seconds.
Shaman
The ideal chain of damage – shots additionally cause damage to two opponents in the amount of 30% of the already applied weapons and 10% of damage.
Bullets of vulnerability – shots impose the effect of "vulnerability". Reloading – 8 seconds.
Legendary machine guns
Damascus strengthening
Farewell avalanche – shots cause damage to 4 enemies with anomalous blades within a radius of 3 meters.
Abnormal amplification – firepower increases by 30% of your abnormal force.
Sounding flesh
Singularity – when killing the enemy, an abnormal singularity is created. When destroyed, the singularity explodes and causes damage to enemies within a radius of 6.5 meters.
Improved chopping – shots impose the effect of "Slow down". Reloading – 4 seconds.
A roaring shadow
Kinetic clatter – when shots around you, a seismic wave appears, which causes damage within a radius of 5 meters. Rebooting – 3 seconds.
Bloody bullets – shots impose the effect of "bleeding". Reloading – 8 seconds.
Reaper
Ideal weakening bullets – shots impose the effect of "weakness".
Death chains – shots constrain the enemy with chains and cause damage for 3 seconds. Reloading – 2 seconds.
Legendary rifles
The carrier of damage
Explosion explosion – critical hits cause an explosion that imposes the effect of “poisoning” on enemies within a radius of 5 meters.
Destroyer of resistance – shots reduce the target resistance by 35% by 6 seconds.
Fiery Eidola
Predatory locusts – shots call a swarm of locusts, which inflicts damage for 15 seconds and imposes the effect of "weakness" on all enemies that are within a radius of 6 meters from the target. Reloading – 2 seconds.
Cerebeloupianist – critical hits do not consume ammunition.
Rarog's gaze
The weakening trap – shots cause an explosion that inflicts damage and imposes the effect of “weakness” on enemies within a radius of 5 meters from the target. Rebooting – 3 seconds.
Incendiary bullets – shots impose the effect "burning". Reloading – 8 seconds.
Perverted mercy
Ideal bullets of vulnerabilities – shots impose the effect of "vulnerability".
Cerebeloupianist – critical hits do not consume ammunition.
Legendary sniper rifles
Icarus
An ideal abnormal surge – critical hits cause an abnormal explosion that causes damage within a radius of 2 meters.
Cerebeloupianist – critical hits do not consume ammunition.
Robber of minds
Anomalous mutation-when it enters the enemy, on which some effect is imposed, another random effect is applied to it.
The damage chain – shots additionally cause 4 opponents in the amount of 30% of the damage applied with weapons and 10% of the damage applied to abilities. Reloading – 4 seconds.
Spirit hunter
Ideal bone shrapnel – critical hits blow up the enemy’s bones and turn them into a shrapnel, which inflicts damage and imposes the effect of “bleeding” on enemies within a radius of 5 meters. Rebooting – 3 seconds.
Bloody bullets – shots impose the effect of "bleeding". Reloading – 8 seconds.
Hunter's head
Explosion explosion – critical hits cause an explosion that imposes the effect of “poisoning” on enemies within a radius of 5 meters.
Vampire – murder of the enemy gives 15% to vampirism abilities for 20 seconds.
Iceberg
Winter breathing – critical hits create an ice explosion that imposes the effect of “freezing” on enemies within a radius of 4 meters.
Icebreaker – when killing frozen enemies, they explode and cause damage around them.
Landlubber
The legendary minefield – critical hits are created around the enemy of the bomb, each causes damage within a radius of 5 meters. Rebooting – 3 seconds.
Fireworks – shots cause an explosion that inflicts damage to enemies within a radius of 6 meters. Rebooting – 3 seconds.
What weapons you liked the most? What guns have already managed to knock out? Share in the comments!
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