Warlords RTS: Review

There were times when Warcraft People around the world specially took vacations. And it’s not about World of Warcraft. Surely one of you still remembers the old two-dimensional strategy of the company Blizzard. Today the genre is not popular and is in oblivion. But attempts to return to him are undertaken. For example, a mobile project Warlords RTS In a traditional setting with orcs and goblins, it looks recognizable and very bright. Studio Armor Games

suggests recalling old times and again imbued with a classic with a good visual accompaniment.

The commander-teolkists

Before us is a fantasy-story about the fairy-tale kingdom, captured by the forces of darkness. Unlike ancient brainchild Blizzard, where the conflict of people and orcs was expressed in endless battles, in Warlords RTS We are leading our troops with the help of a commander. The choice of characters with unique skills are offered: a mercenary, a magician, a royal warrior or a hunter. Each hero has its own set of role characteristics, things (armor, weapons, rings and amulets) and spells. Together they determine the style of passage for the whole subsequent game.

As we progress, we are given new opportunities for saving the world from the invasion of evil. The study of each stage, skill or magic is given enough time to get used to it. Compared to Warcraft commanders are given much more ways to manipulate armies. IN Warlords RTS The battles are fleeting. In some games, developers make the end of the battle for days, but not here. In the event of the death of the governor, after a few seconds, it is revived on the battlefield due to the points of achievement. But the detachments are lost forever. Their number is also limited by 20 “units”.

The expansion of their forces is carried out only by capturing villages. Each detachment can be divided into groups. Such a move is used for tactical maneuvers and simultaneously studying different sections of the map. In general, the process of breaking and uniting deserves criticism. Its implementation was extremely uncomfortable – it is easier to forget about groups at a certain stage.

In this regard, questions arise for the game balance. Under the curtain, the complexity increases many times. Even the most experienced strategist can disappear all desire to bring the matter to the end. Our base is attacked by countless enemy hordes from all sides. It is not possible to ensure proper protection. In this situation, only premium objects for commanders who cost real money can help out. The developers probably sought to please the most zealous players, creating a model of free distribution. For the rest, there is a virtual store where it is proposed to purchase improvements of characteristics and powerful weapons.

Despite some shortcomings in the balance sheet, not the most attractive graphics and too complicated ending, Warlords RTS deserves special attention of fans of classical strategies. The authors survived the theme of fantasy with taste, the idea with the commanders really turned out to be interesting, the micallors are optional here and remind of themselves only at the very end of the game. It is gratifying that there were no long hours of routine actions: each battle takes only a few minutes with an instant result.

Pros: strategy style Warcraft;optimization for small screens of smartphones;pleasant two -dimensional visualization;Great idea with commanders.
Cons: high complexity in the later stages;There are problems with the balance;Unsuitable management of the armies.